// work · memory map
Work
One body of work across many mediums, organized by what it does — things that think, perform, and hold. Filter by segment or medium; each record opens a case study or links out to where it lives.
sys.think
Things that think
NOMAD
↗An autonomous off-road vehicle for the DARPA Grand Challenge — stereo vision, sonar fusion, and real-time hazard avoidance, built on a stripped-down ATV.
2005 · case study →
Life simOut nowThe Neeblarium
↗A calm artificial-life sim — set the conditions for life, then let go.
2026 · external ↗
sys.perform
Things that perform
Immersive horror · Since 1998// flagshipHill House Horror
↗An immersive Halloween experience I've designed and run since 1998 — haunted mazes, immersive theater, and live tabletop RPG fused into one cursed-mansion saga. Creator, builder, and DM.
1998– · external ↗
AnimatronicsSinging-Skull Animatronics
↗Custom hardware and software — no off-the-shelf parts — driving five hand-animated singing skulls for a Hill House Horror show.
2007 · case study →
AnimatronicsHalloween 2013 Animatronics
↗A corpse locked in a stockade, running fully sequenced performances — voice, lighting, soundscape, and motion — built inside October's 30-day challenge.
2013 · case study →
Immersive theater · AVH3 Show Production
↗The produced moments that open and close a Hill House Horror night — screen, sound, set, and story, soup to nuts.
2022–2024 · case study →
Music · RecordsideFZero
↗Records and sonic arrangements under the ideFZero name — the Synthesis sessions and a shelf of tracks beyond them.
2017– · case study →
FilmDichotomy of Man
↗A NeedlessFilms short on how a life is measured — and how it's remembered.
2008 · case study →
FilmNeedlessFilms Stinger
↗The brand bumper that opens NeedlessFilms productions.
2007 · case study →
FilmThe One Long Night
↗A NeedlessFilms short — a troubled Jacob struggles to ignore his personal demons.
2006 · case study →
sys.hold
Things you can hold
Tabletop · CNCRPG Condition Markers
↗A milled wood-and-velvet set of 18 D&D condition rings — drop one over a figure to track who's poisoned, prone, or unconscious.
2022 · case study →
CNC · Laser// flagshipWoodcraft & Machining
↗Furniture-grade and machinist-grade work cut on the CNC and laser — commissions and the occasional shop drop.
ongoing · case study →
sys.more
More work
Games and design that live outside the three behaviors — the rest of the catalog, browsable by medium.
IdleSoonCompound Interest
↗An idle game where real chemistry is the strategy.
2026 · external ↗
Card duelSoonGrimshaw's Blotto
↗A gothic dice-and-card duel — draft crueller dice and bleed for power.
2026 · external ↗
RoguelikeSoonHost Mortem
↗A ghost with no body, surviving by wearing the enemies it kills.
TBA · external ↗
ArcadeOut nowPazinko!
↗Pachinko meets pinball — easy to pick up, hard to put down.
2025 · external ↗
ExtractionSoonBlitzRift
↗Mine the anomalies, raid the hive, extract before the rift takes your haul.
2026 · external ↗
Label · PhotographyGraveyard Vineyards
↗Label design and bottle photography for Paso Tombstone Red.
2012 · case study →
Portraits · LandscapePhotography
↗Portrait sessions and American landscapes — selected shoots, with prints in the shop.
2013–2018 · case study →
Motion designMotion Graphics
↗Title sequences, stingers, and show graphics, designed and animated end to end — starting with a 2003 stinger for the F/A-18 Software Development Team.
2003– · case study →